Friday, 12 July 2013

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People Operations Rotation Associate Google Jobs

People Operations Rotation Associate, New Grad 2013 - Mountain View

This position is based in Mountain View, CA.

The area: People Operations

Great just isn't good enough for our People Operations team (you probably know us better as "˜Human Resources'). Made up of equal parts HR professionals, former consultants and analysts, we're the champions of Google's colorful culture. In People Ops, we "find them, grow them, and keep them" - we bring the world's most innovative people to Google and provide the programs that help them thrive. Whether recruiting the next great Googler, refining our core programs, developing talent or simply looking for ways to inject some more fun into the lives of our Googlers, we bring a data-driven approach that is reinventing the human resources field.

The role: People Operations Rotation Associate, New Grad 2013

Our People Operations Rotation Program provides recent graduates with a 27-month opportunity to learn the ins-and-outs of Google's People Operations department. By taking part in three distinct 9-month rotations, People Operations Rotation Associates have the opportunity to try out a number of roles, such as a People Analyst, HR Business Partner, Learning & Development Specialist, Recruiter and more. On top of your day job, you'll be supported with customized mentoring and career development trainings and learn how People Operations does HR differently from anywhere else. At the end of the program, you'll have an unparalleled perspective around what it takes to find, grow and keep the most incredible workforce on the planet. You are ready to dive right into exciting challenges, think analytically, identify creative solutions and roll up your sleeves in partnership with your team to get things done.

Responsibilities:


  • Coordinate and assist with the planning and execution of HR programs and events.
  • Manage day-to-day support operations (e.g., responding to employee questions, run people processes, maintain and update internal websites).
  • Conduct data analyses to measure effectiveness of HR initiatives and report on organizational trends.
  • Help communicate HR information to the team partners and client groups.
  • Contribute to and lead projects, including oversight of resources, timelines and deliverables.

Minimum Qualifications:


  • BA/BS degree (In lieu of degree, 4 years relevant work experience)

Preferred Qualifications:


  • Desire to learn about and develop key skills in the field of HR.
  • Flexible work style and approach based on client needs.
  • Ability to work effectively in a team environment and creatively solve problems.
  • Strong analytical, written and verbal communication skills; high attention to detail.
  • Ability to think, plan, and execute on multiple projects simultaneously in an organized fashion.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other company location. Google is not responsible for any fees related to unsolicited resumes.

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Google Jobs How to apply in google

Hiring Process: what to expect

We're looking for get-things-done, problem solvers who are excited about tackling major challenges at scale. Because our people are core to all we do at Google, our hiring process is designed to reflect our consensus-driven culture. Candidates can meet with a variety of Googlers so that we can get to know our candidates - and what makes them unique - and they can get to know us in return. To find out more about the steps in our hiring process, click the tabs below and check out these tips and tricks around applying for a role at Google.

Hiring Process Steps 

Step 1: Apply 

The process begins with searching for a job opening that interests you by job department, location, or even by keyword. 

Step 2: Contacted by recruiter

If you are a match for the position based on qualifications and experience, a recruiter will contact you to learn more about your background and answer your questions.

Step 3: Phone interview

The phone interview assesses your role-related skills and proficiency, to determine whether you should be brought in for in-person interviews. Typically phone interviews are conducted by someone in a similar role and last about 30-40 minutes.


Step 4: Onsite interview

Our interview process for technical positions evaluates your core software engineering skills including: coding, algorithm development, data structures, design patterns, analytical thinking skills. For business and general positions, we evaluate your problem solving and behavioral abilities. Interviewers will ask you questions related to your area of interest and ask you to solve them in real time. Remember, it's not a question of getting the answer right or wrong, but the process you use to solve it. Creativity is important.  

Step 5: Hire by Committee

Virtually every person who interviews at Google talks to at least four interviewers, drawn from both management and potential colleagues. Everyone's opinion counts, ensuring our hiring process is fair while maintaining high standards as we grow. Yes, it takes longer, but we believe it's worth it. 

Step 6: What's next?

Following your interviews, we will decide if you are suitable for the job opening. We take hiring very seriously and like to make consensus-based decisions. To that end, it can take up to two weeks for us to make a definitive decision as to whether we'd like to have you join the team. Please be patient with us – your recruiter will keep in touch with you when feedback has been received and decisions made. Also feel free to get in touch with your recruiter at any time.  

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Google Hiring Process Steps Google Jobs.


Hiring Process: what to expect

We're looking for get-things-done, problem solvers who are excited about tackling major challenges at scale. Because our people are core to all we do at Google, our hiring process is designed to reflect our consensus-driven culture. Candidates can meet with a variety of Googlers so that we can get to know our candidates - and what makes them unique - and they can get to know us in return. To find out more about the steps in our hiring process, click the tabs below and check out these tips and tricks around applying for a role at Google.

Hiring Process Steps 










Preparing Your CV/Resume

Your resume is our very first impression of you. To make sure that you present yourself as best as possible, click on the tabs below for some general tips on cv/resume content and submission.

CV/Resume Submission


  • Submit your resume in PDF or Microsoft Word formats. Text formats are also acceptable.
  • All resumes and related materials (transcripts, portfolios, etc.) should be submitted in English.

General Information


  • Include only essential personal information: email, phone, city, and state of residence. Also, be sure to include your name and how to contact you in the resume, not just your cover letter.
  • Do NOT include your gender, date of birth, age, family status, military status, citizenship status or personal identification numbers.
  • If you use acronyms, spell them out once unless they are well known in industry.

Educational background


  • Make sure your CV/resume accurately reflects your academic achievements and accomplishments.
  • Include the full name of all post-secondary institutions attended, degrees conferred, and a cumulative grade point average (if available) for each degree received.
  • Report your college/university-level education. However, feel free to include any "year abroad" programs as part of your pre-university education.
  • Provide a brief description of projects you completed related to the position for which you are applying.

Work Experience


  • Even if you're fresh out of college or university, we want to know what skills you've acquired along the way. We'll look closely at the work experience section of your resume, so the information you provide here is very important.
  • Provide your job title, employer name and dates of employment.
  • Provide a brief description of the companies you have worked for especially if they are not well known.
  • Provide your specific “key accomplishments” in each role.
  • Include bulleted, concise, and specific key accomplishments and the impact your efforts had on your company. For engineering resumes, please include the programming languages and tools used for each.
  • Mention any of your jobs while attending college/university, either during the summer or concurrent with your coursework, even if it isn’t specifically related to a potential job at Google.
  • Customize your resume by highlighting the skills that are relevant to the position.

Additional Information


  • Tell us what makes you unique! Here at Google, we value talent and intelligence, group spirit and diversity, creativity and idealism. Googlers range from former neurosurgeons and puzzle champions to alligator wrestlers and Lego maniacs.
  • Include any awards received, articles published, conference presentations given, or professional organizations you are involved in (ie. SWE, IEEE, ACM, etc.). We don't need to see copies of awards or publications, just a reference to them.
  • You can also include personal projects related to the position.



Preparing for Your Interview

As you prepare for your interview, don’t stress. Why sweat the small stuff when you can change the world, challenge the status quo, impact millions of peoples' lives? We're doing this every day and want to enlist as many people as possible in our quest to do more.

How We Interview

At Google, every candidate goes through both manager and peer interviews. While conventional interviews normally have a single hiring manager make or break a hiring decision, Google values both peer and manager feedback. In fact, candidates also interview with at least one Googler who works in a completely different department to ensure that we’re hiring someone who is a great fit for the company overall.
Here are some general tips to follow as you prepare for your interview:

  • Know what interests you about Google and why you’ve applied.
  • Get to know Google’s products and services. Research our competitors.
  • If you are interviewing for a software engineering or technical role, be ready to answer high-level technical questions on data-structures and algorithms. We would like you to code up your answers on boards with our engineers.
  • Familiarize yourself with the job description you are interested in.
  • If you are interviewing for a software engineering role then you may first want to visit the website www.topcoder.com. Please launch the “Arena” widget and go to the practice rooms where you can solve problems in the first and second division.
  • Make sure that you substantiate anything your CV/resume says – for instance, if you list Java or Haskell as your key programming language, questions about this are fair game and may be asked of you.

 

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Windows 8.1 New Features

Windows 8.1 Carries New Features
Posted: 10 Jul 2013 07:00 AM PDT
In view of endless debate over Windows 8 and the confusion because of its new features, Windows took a little while to come back with a worthy answer. With its newer version, Windows 8.1, it has few things to present to its critics.
Windows 8.1 Carries New FeaturesThe Return of the Windows Start Button
While this feature was always a part of Windows since its beginning, no one liked the idea of Windows 8 not having this feature. The Windows button in Windows 8 only looks different and has touch capability, but it can be accessed when you press the Windows key on your keyboard.

Users did not like this, and so, Windows has placed the button where it is more visible. It’s believed that users will like this for more than one reason. They’ll know it’s there because they can see it, and they will also have the option of using the touch screen option.
Windows Also Introduced the Hands-Free Mode
Windows has created a brilliant array of apps that has pleased most users. It has even created recipe apps that collect recipes from top chefs so that you can learn how to cook great meals. However, how would you read through the recipes and flip pages when your hands are full of cooking materials?
Well, you don’t have to touch your screen with Windows 8.1 if you have your web cam on. All you need to do is wave your hand over your page on screen, and the page will turn. Your web-cam will pass on the signal via the Hands-free app.
Universal Search
Previously, the ‘search’ option on the right side of your screen always existed, but it was never quite visible. Now you can do so much more with it because it is Universal, and allows you to search Bing as well as your folders, applications, and files, in one box.
You Now Have Updated and New Apps
Similar to the smartphone and the tablet, Windows 8 and 8.1 both have apps. These apps are quite different from the regular ones you come across, and they are available through your touch-screen. Microsoft has offered you the ability to use your computer as a tablet because these items are available on your touch-screen.
Windows deserves much credit for designing them, and they are all highly useful. To name a few, there is a scientific calculator, a Health and Fitness application that can monitors your exercise and diet, a Reading List, where you can save your reading material and updates for current apps.
Windows Now Gives You 3-D Printer Support
Microsoft claims Windows 8.1 is the first operating system that functions smoothly with desktop 3-D printers such as the Solidoodle and Makerbot. These 3-D printers will use an API and a driver, similar to that of a 2-D printer.
All these new features have been pleasing Windows lately, and Windows seems to be getting things right. All the criticism that they faced in recent months will lose its intensity with each user trying out 8.1
Jelly Bean Overtakes Gingerbread
Posted: 10 Jul 2013 06:00 AM PDT
Jelly Bean is now used on just under 38% of all active Android devices. The latest figures show which versions of Android are actually being used in the real world, have been published by Google. This new data shows that Android 4.x, which includes Ice Cream Sandwich and Jelly bean, runs on over 61% of devices, while Jelly Bean itself (Android 4.1 and Android 4.2) runs on just under 38% of devices.
jellybeanovertakesgingerbread
This is the first time that Jelly Bean has taken the lead from the Gingerbread operating system, which has stayed active even though it has been superseded several times. However, Gingerbread's use is in decline, at the beginning of this year Android 2.3 was running on just under half of all active Android devices and Jelly Bean had just a 10% share. Ice Cream Sandwich was popular with just under 30% usage. If we skip forward six months in time, now Jelly Bean is king having taken the lion share from Gingerbread and Ice Cream Sandwich.
Google generates these numbers based on "data collected during a 14-day period ending on July 8, 2013″ and use Google's new counting method. Since April 2013, the data now contains the number of devices that are used to visit the Google Play Store, rather than any device that simply checked-in to Google servers. Google have said that this is a more accurate way to count the users who are actually active in the Android sphere.  As for the rest of the field Android 2.1 and 2.2 are still used on 4.5 % of devices while Android 1.6 Donut and Android 3.2 Honeycomb barely register at less than 1% (0.1%). The reason for Gingerbread's longevity is likely because of its low system requirements. It is still possible to buy low end Smartphones running Gingerbread today. Since it can run on devices with only 256MB of memory and it doesn't need a very fast GPU then for emerging markets it is still a very viable option. How long it will remain that way is unclear, however the fact that Jelly Bean has finally taken the lead coupled with Android 4.x runs on over 61% of active devices, it seems that the end is almost upon Gingerbread…Ah well, it had a good run.
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Dell to Enter The Wearable Computing Niche?
Posted: 10 Jul 2013 05:00 AM PDT
With the availability of Google Glass to the general public coming closer and closer, the interest in wearable computing has never been this strong. Of course, the concept has always been a topic of interest for forward thinkers, and it is also a bone of content for those who see a lot of potential danger. But, as much as some people may have closed their minds to the concept, wearable computing is the future of gadgets. And if the whispers about tech icon Dell are anything to go by, the wearable computing niche is really something to look into.
wearable computing
The news is that Dell is looking to enter the wearable computing niche, some say because of the struggling PC market. We’ve heard doomsday prophecies revolving around the death of the personal computer, thanks to smaller and more portable devices. Whether or not the PC will totally disappear within our lifetime, we do know that Dell has not been a healthy company in quite some time.
Add to that the shrinking PC market, and it is only understandable that the brains running Dell are looking at other options. If they want to continue being a top brand, that is.
I do not know a single soul who gets excited when Dell is mentioned, but that does not mean the company may not have anything to add to the game. They might not be as far as Google Glass yet, but Sam Burd, VP of personal computing at Dell, has said that they are “exploring ideas in that [wearable computing] space”. He went as far as to say that wearing a watch on your wrist is “pretty interesting, pretty appealing”.
Of course, we assume that he was referring to the likes of the Pebble and Cookoo watches.
Still, this does not mean that Dell is totally going to abandon the PC. Burd stated this rather clearly in spite of the abysmal financial returns his department has had.
Will Dell be able to make waves – even mere splashes – in the wearable computing niche?
Mozilla’s Smartphone OS Launches in Spain
Posted: 10 Jul 2013 04:00 AM PDT
One of the world's leading Internet browser providers has joined the smartphone business with a new operating system. Mozilla's smartphone OS was officially released in Spain.
First details about the operating system emerged at the Barcelona Mobile World Congress in February and Mozilla has just released the first two smartphones equipped with the new Firefox operating system.
Mozilla's Smartphone OS Launches in Spain
The two smartphones, a ZTE Open and an Alcatel OneTouch Fire, are only available in Spain for the time being. Mozilla partnered with Telefonica on the project, which aims at making available a series of more affordable smartphones to the general public.
The phones will retail for 69 euros or about $90. Pre-paid versions also come with 30 euros worth of credit. Both models will be equipped with standard smartphone features such as phone calls, text messaging, email, maps, camera and Firefox web browsing.
Each of the phones has 512MB internal memory and is provided with a microSD card slot to increase storage space. The smartphones do not feature HD screens, but are equipped with 1 GHz Qualcomm processors and Ardeno 200 graphics cards.
The Firefox OS is open source and developed using HTML5, which Mozilla hopes will appeal to web developers who can easily use the system to create their own apps.
It is not yet known when the Mozilla OS smartphones will be available for U.S. consumers. For the time being, Mozilla is marketing the phones on emerging markets such as Poland, Spain, Colombia, Venezuela and Brazil, markets where the new OS will be a significantly more affordable option than the more expensive iPhones or last generation Android powered devices.
Mozilla executives acknowledge that it will be difficult for the Firefox OS to find success on a market that is 90% dominated by Android and iOS together, but are confident that the low price point and open-source features will make it a popular choice among those loking for an alternative to traditional smartphone operating systems.
What do you think are Mozilla's chances to succeed? Would you like to try out a Firefox OS smartphone?
Wood Battery for Large-Scale Energy Storage
Posted: 10 Jul 2013 03:00 AM PDT
While traditional batteries cater to most of our everyday energy storage needs, they are generally not a feasible solution for large-scale energy storage, both in terms of cost and environmental sustainability. So how about using a wood battery instead?
As strange as it may sound, scientists are researching a battery model that uses wood fibers coated in tin and believe that this could be an efficient and environmentally friendly solution for large-scale storage.
Cellulose fibers were found to help nanobatteries keep their structure
Cellulose fibers were found to help nanobatteries keep their structure
University of Maryland researchers are testing how a sodium-ion battery could be better for storing vast amounts of energy rather than the traditional lithium-ion batteries. Sodium is not only cheaper and more available, but also harmless to the environment.
One of the biggest obstacles to developing stable sodium-ion batteries so far has been the fact that they have a very short life due to a phenomenon known as sodiation. More specifically, every charge and discharge of ions leads to the anode swelling and the battery falling apart after as little as 20 charging cycles.
But by using wood fibers, Maryland University scientists have managed to create longer lasting nanobatteries. The paper-thin wood fibers were coated with carbon nanotubes to become electrically conductive and then wrapped the array with a tin film.
Given that wood fibers are softer than the stiff bases generally used in traditional batteries, they were able to withstand the sodiation process and the anode's repeated swelling and shrinking. The wood nanobattery was thus able to survive over 400 charging cycles. Even at the end of the battery life, the wood fibers were wrinkled, but still intact.
Scientists found inspiration for the project in the trees. A tree's wood fibers hold water rich in minerals, which makes them ideal for the storage of liquid electrolytes and this makes them an active part of the battery, not only the base.
The wood battery is still in development. Sodium generally does not store energy as efficient as lithium, so it's unlikely to see the technology used in our everyday gadgets. But a sodium-ion battery's cycling performance, cheap raw material and impressive capacity will make it a highly efficient solution for storing large amounts of energy from renewable sources.
What do you think of the new design? Could the sodium-ion battery hold the key for solving a possible energy crisis, by offering large-scale energy storage to virtually every community with zero environmental impact?

[Image via treehugger]
The post Wood Battery for Large-Scale Energy Storage appeared first on TechBeat.
Google Pays Out to AdBlock Plus
Posted: 10 Jul 2013 02:00 AM PDT
Adblock Plus is a popular plugin for filtering advertisements, but it won’t hide Google ads by default. That’s because the company pays for inclusion in a whitelist.
If you have ever wanted to keep annoying, intrusive advertisements off of your computer screen? Then you have probably installed Adblock Plus, a freeware product that has been downloaded by millions of users. What you probably did not know, however, is that Adblock Plus is not as indiscriminate as you would think; though the program hides a number of advertisements by default, advertising monoliths like Google can and do pay Eyeo, the company running Adblock Plus, to keep their advertisements on the company's Acceptable Advertisements whitelist.  By default then, Adblock Plus does indeed display adverts from those who pay and are visible when Adblock is enabled!
Google Pays Out to AdBlock Plus
“Scandalous!” I hear you cry! But the policy is not exactly new.  Eyeo have implemented the Acceptable Ads white list two years ago, back in 2011, partly to prevent the depriving of small websites of valuable advertising revenue.  The move was also pragmatic: as per the Frequently Asked Questions section on the Abdblock Plus website.   Managing a portfolio of white listed advertisements can be expensive and so charging larger companies to participate keeps the Acceptable Ads initiative viable.
The inclusion of a white list in ad blocking software may seem insincere, but Eyeo co-founder Till Faida thinks of it as a way to promote positive change in the online advertising sphere. In a recent interview, Faida suggests the company's philosophy is more about reaching a compromise between internet users and advertisers than shutting advertisers out completely.  Less in your face ads are a start, apparently: the Acceptable Ads policy mandates that advertisements be nonintrusive.
Considering a number of points; the number of small internet publishers that rely solely on ads for income, and the services companies like Google, provide at no charge, Eyeo's policies looks reasonable.  Adblock Plus' current approach allows legitimate advertisements while discouraging harmful ones and in doing so helps.  A greater transparency in these matters is necessary, granted, knowing exactly how much Eyeo charges certain advertisers would be a wonderfully clear beginning, but the balance that Eyeo has struck between internet users and advertising companies is sound.

Saturday, 6 July 2013

Google Refuse to Change Privacy Policy For Google Glass


Google Refuse to Change Privacy Policy For Google Glass
Posted: 05 Jul 2013 07:00 AM PDT
Google has said that it will not be changing the privacy policy for Google Glass. The company sent a letter to US Congressman Joe Barton on June 7 in response to an open letter that contained eight questions surrounding concerns about Google Glass.
Barton, who is co-chair of the Bi-Partisan Privacy Caucus, said of the reply, “I am disappointed in the responses we received from Google. There were questions that were not adequately answered and some not answered at all.”
Google Glass Model
“When new technology like this is introduced that could change societal norms, I believe it is important that people’s rights be protected and vital that privacy is built into the device.”
Google has again stated that it will ban facial recognition in response to the letter, however, developers claim that it is still possible to load facial recognition apps without Google’s permission.
Some questions raised by the original open letter have not even been addressed by Google, and so it is not surprising that Barton’s concerns have not been allayed. For example, Google were asked to provide examples of when they would reject requests on Google Glass that would risk the privacy of others. Google have not provided those examples in the response letter.
Keeping things simple and to the point, Google said, “Use of Google Glass will be governed by the terms of the Google Privacy Policy. No changes to the Google Privacy Policy are planned for Glass.”
This isn’t the only open letter that Google have received on this issue. Representatives from ten international data protection agencies also wrote to Google.
“Google Glass raises significant privacy issues and it is disappointing that Google has not engaged more meaningfully with data protection authorities about this technology,” says Canadian Privacy Commissioner Jennifer Stoddart.
Google has defended itself by saying that there are measures in place to protect privacy. Users will have to give voice commands to activate the camera and the device will have social signals, alerting people to the fact that a recording is taking place. It will be possible to delete data and wipe the device remotely.
CEO of Google, Larry Page, has urged people to wait and see whether issues arise Therefore we can take it that questions will not be answered fully, if at all, until Glass is finally released.
IT Spending To Hit $3.7 Trillion
Posted: 05 Jul 2013 06:00 AM PDT
The IT services industry is on track to spend globally $3.7 trillion in 2013.  Gartner, the analyst house publishing these numbers, projects spend for 2014 to rise to $3.9 trillion, up 4.1%.
From devices through to data center investments and the services that run on them are the sources of this revenue.  But that represents shrinking growth of only 2% on last year, as more expensive items like on-premise software and PCs continue to get forced out by less expensive, newer technology like lower-cost tablets and cloud service computing. It is important to note that these figures do not include the vast amounts of money that we as consumers spend online, via e-commerce and in apps etc; nor does it include services like advertising, which is often used to "pay" for content indirectly. “This may change in the future but at the moment it's excluded," Richard Gordon, managing vice president at Gartner has said.
Gartner
Be that as it may, these figures, which do include global numbers on IT devices, provide a gauge for how and where the wider Information Technology world is growing.  The $3.7 trillion in IT spend in 2013 represents a downward revision from where Gartner thought we would be today: compare to last quarter, when Gartner noted growth of 4.1% for this year; that is now more than halved and one of the main reasons for this is because of currency fluctuations. In constant currency, growth would still be down compared to 2012, but less so, to 3.5%.  One of the bigger categories contributing to the lower forecasts comes from declines in IT devices, which Gartner has revised down to growing only 2.8% this year, or $695 billion, this is in comparison to a previous projection of 7.9%.  This is directly linked to trends in what people are buying today for their computing needs: the  time is up for bigger and more expensive PCs; and it’s the smaller, and often less expensive, tablet and smartphone time to shine.
Gartner noted that although PCs are still the second-largest category of IT devices, the shipments of these are decreasing rapidly, while shipments for mobile phones and tablets continue to climb. In all, there will be 2.4 billion devices shipped in 2013 , an increase of 6% on last year, Gartner said.  Analysts spell that out in revenue numbers that tablet revenue will grow by a mammoth 38.9% and mobile devices by 9.3%; but in PCs, "while new devices are set to hit the market in the second half of 2013, they will fail to compensate for the underlying weakness of the traditional PC market," Gartner notes.  The biggest category of all has been and continues to be telecoms services, which includes things like broadband, telephone services and your mobile bills. These will rise to $1.7 trillion in 2013 — growth of only 0.9%, but at least reversing the declines of -0.7%in 2012.  Enterprise software remains one of the smaller categories but growing the strongest: $304 billion will be spent on enterprise this year, a rise of 6.4%. IT services and data centers will each grow only around 2%.
Meaningless to Compare Console Specs, Xbox Execs Say
Posted: 05 Jul 2013 05:00 AM PDT
Ever since the E3 show last month, we've all been caught up in a fierce debate about what next generation console is better and what features and specs would make it so.
To all those who are still trying to work that out, Xbox executive Albert Penello says that comparing next-generation console specs is meaningless and that what actually matters is the games.
Meaningless to Compare Console Specs, Xbox Execs Say
Penello also said that the discussion about which console is better, the Xbox One or the PlayStation 4, does not really matter. The same happened with previous generation consoles and this argument is pointless, because people debate things they don't actually know about, the Xbox executive said.
His comment was a clear jab at Sony, whose PlayStation 4 was hailed by many fans and analysts as being a significantly more convenient and affordable option than the Xbox One. The greatest advantage Sony has is the price, as the PS4 will retail for $100 less than the Xbox One ($400 vs. $500).
The two consoles will be officially released this fall, but so far only Microsoft announced an exact date. Gaming fans who can't wait until then to get their hands on the next-generation gaming platforms will get the chance to try them out at the GameStop Expo in Las Vegas on August 28.
According to Penello, consumers will ultimately choose their next-generation consoles for the games it has, not for the technical specifications they see on paper. And in this respect, he added, Xbox developers feel that their console will be able to work some serious technical magic and offer an incredible gaming experience to fans.
It's hard to disagree with Penello, but some gaming fans do look at the technical specs when purchasing their console. And we should also keep in mind that a great game requires equally great specifications to run smoothly.
How important are the console specs to you when you're trying to decide what to buy? And just to add fuel to the fire, which of the two next-gen platforms has better technical specifications in your opinion?
Microsoft Develop A Force Feedback 3D Touchscreen
Posted: 05 Jul 2013 04:00 AM PDT
Microsoft have published details on a force feedback 3D touchscreen project that allows you to feel and manipulate images.
Researchers have combined an LCD flat panel screen, force sensors and a robotic arm that moves forwards and backwards. Microsoft say that by controlling the amount of resistance in a user’s fingertip, then they can simulate the shape and weight of things shown on the screen.
Microsoft 3D touchscreen demonstration
The screen can recreate the feel of an object’s shape by being moved backwards and forwards. When the prototype is touched, it responds by pushing back with a light force so that your fingers stay in contact with the screen. Then, by pressing against it, the robotic arm is programmed to instantly pull the screen backwards in a matching smooth movement.
To create a 3D effect, size and perspective is automatically adjusted.
“As your finger pushes on the touchscreen and the senses merge with stereo vision, if we do the convergence correctly and update the visuals constantly so that they correspond to your finger’s depth perception, this is enough for your brain to accept the virtual world as real,” said senior researcher Michael Pahud.

Medical Uses

Microsoft have said that the device could be used for medical purposes as well as for gaming. They think it could be a useful tool in aiding doctors explore body scans.
Using an MRI scan, they demonstrated how a medic could navigate through the various sections of the scan by pushing a finger against the display. It was also possible to draw notes and leave a “haptic detent” (or force-feedback marker) so that it was possible to find specfic layers again.
“I could imagine receiving haptic feedback when you encountered an anomaly, such as a tumour, because we can change the response based on what you touch,” said Mr Pahud.
“You can have different responses for when you touch soft tissue versus hard tissue, which makes for a very rich experience.”

Microsoft Sign

A Bit Artificial

Although Microsoft are making considerable progress with this device, some feel it is still not responsive enough to make it accurate. Dr Paul Weller, who is head of the Centre for Health Informatics at City University,London, said the screen would not be accurate enough for detecting texture.
“If you were moving your finger over a surface that was rough the screen would have to go up and down very quickly to be able to give you that impression.”
“I think their example of the brain scan is a bit artificial, but where I could see it being useful would be for a doctor doing teleconsultancy work,” he said.
So while this 3D touchscreen needs some more work, it looks like we will see more of this type of technology in the future.
Facebook to Try Games Publishing
Posted: 05 Jul 2013 03:00 AM PDT
Facebook is working with a number of small mobile game developers to undertake publishing by offering distribution through mobile ads in exchange for a percentage of revenue.  Facebook confirmed it's working on tests for new mobile game distribution, but the company did not share any more details publicly.
Facebook Games
The thinking is, that publishing is an old model that goes back to the world of console gaming, so it's a structure that is already well familiar for gaming studios.  Consider this; In the console era, a big gaming company would market and distribute games from smaller studios that lacked the resources to promote their products. At the same time, smaller developers are having a hard time finding audiences when they are competing against bigger companies like King, Kabam and Supercell, which now have the power to spend tens of millions of dollars per annum on marketing. The initial costs of producing and distributing a competitive mobile game have gone from the hundreds of thousands into the millions of dollars mark for titles that have a place in the top-25 grossing spots.  So in this experiment, Facebook is partnering with smaller companies and independent developers. They are also primarily focusing on distribution. They are not concentrating on editing games for content or financing their production, which is what other (larger) publishers sometimes do.  On the developer side, some of the feedback apparently, is the typical skepticism that comes with the publishing model in general. Today, since mobile developers can simply "self-publish" just by putting their apps in the store, there's a longstanding debate about what value publishers can really add. When games are not successful, neither the developer or the publisher make money.  But when games are hits like with the original Angry Birds, originally published by chillingo, there can be cause for concern when the original developer questions why they are paying a massive revenue share to another party. They can also go down other routes by releasing games that are similar to the original and coercing  users to the new version of the game, where they won't have to pay the original publisher.
While advertising has always been the mainstay of Facebook's model on desktop PCs and mobile devices alike, there are many revenue possibilities on mobile devices that the company has yet to fully explore.   Facebook may feel that it is not fully realizing the potential of the mobile app economy. Through mobile advertising, the company basically turned on a $1.5 billion-a-year business in about six months.  Facebook has been earning a little over $200 million per quarter from payments and other fees, most of that revenue coming from virtual currency transactions from inside games.  Facebook does also earn a large amount of revenue from mobile game developers through normal mobile advertising buying. But it hasn't been able to replicate that business on mobile devices, because Google and Apple both control the market’s two major smartphone app stores.
NeverWet Waterproofs Almost Any Surface
Posted: 05 Jul 2013 02:00 AM PDT
What if you never had to worry about spilling your coffee and totally ruining your brand new outfit you bought with some hard-earned loads of cash? Or that you'd spill some red wine on your favorite couch and leave a big ugly stain there for all eternity?
With NeverWet, from Ross Nanotechnology and Rust-Oleum, you really will not have to worry about these things anymore, as this amazing spray kit can waterproof virtually anything and everything you own.
NeverWet Waterproofs Almost Any Surface

How does it work?
The NeverWet kit consists of two spray cans: one of them creates a base coat and the other a top coat. It's an easy process that only requires the user to apply the two sprays, waiting a little to allow the coating to get dry and then, your sprayed objects will be completely water-repellant.
The product is designed to be used on various surfaces and fabrics and it actually creates a superhydrophobic barrier on them, which will repel water and other liquids.
Unlike with most waterproofing substances, which only prevent the liquid from permeating the surface, the NeverWet actually forms beads that roll off the waterproofed surface. This is due to the fact that the silicon-based coating creates a 165 degree contact angle when applied, which creates what is known as the Lotus effect.
Rust-Oleum has released several marketing videos showing how NeverWet interacts with multiple surfaces. The videos show how a pair of sneakers and shirt treated with the product repel chocolate spread or how a cardboard box turns into a do-it-yourself ice box after being sprayed.
Manufacturers say they have tested the NeverWet with almost any surface and against many different kinds of liquid and the product always worked. Apparently it works best on wood, metal, aluminum, concrete and most types of plastic.
And although the videos show how NeverWet works to waterproof a shirt and even an iPhone, developers advise against using the product on clothes and electronics for the time being.
The NeverWet kit is available at the Home Depot for $20. What do you think of this awesome product, would you give it a try?

Friday, 5 July 2013

Opera 15 Browser Launched For Mac And PC


The Telescopic Contact Lens That Lets You See Like The Terminator
Posted: 04 Jul 2013 07:00 AM PDT
Have you ever wished you had vision that could zoom in and out, like the Terminator? Well maybe soon you can.
A team is working on a new telescopic contact lens that is just over a millimeter thick. The lens is surrounded by a ring of movable components that magnify view by 2.8 times. As of yet, it is not able to compute the facial structure of what is being looked at but liquid crystal shutters allow the wearer to switch between normal and magnified vision.
Contact Lens
The contact lens was developed at the Swiss Federal Institute of Technology (EPFL) in Lausanne, Switzerland and at the University of California, San Diego by Eric Tremblay and his colleagues. The research and developement for the project has been funded by DARPA.
So far the team has integrated the LCD shutter mechanism into a pair of modified Samsung 3D TV glasses. The lens has been tested on an optomechanical model of the human eye and it is hoped that it won’t be too long before the LCD technology can be embedded directly into the lens itself, doing away with the 3D glasses.
According to New Scientist, the researches have said "Although the magnified images were clearly visible in our tests, acuity fell short of the design specification.” The team believe that if they can improve the refractive optics, then any diffraction related problems will be solved.
So while we await this interesting piece of techology, we will just have to make do with normal specs and cheesy Arnie impressions!
Opera 15 Browser Launched For Mac And PC
Posted: 04 Jul 2013 06:00 AM PDT
Opera 15 Chromium is officially launched as of 2nd July.  While the non-final build of Opera’s new browser for PC and Mac was simply called “Next,” the company have now chosen the more fitting title of “Opera 15″ for its official release.
There aren’t any features of note that we hadn’t seen in the desktop preview of the WebKit-based software, but, for information purposes we note that it sports a Discover feature for catching up on the latest news with a fresh design, and a tweaked Speed Dial menu for quick access to your favourite websites on the internet.
opera_browser-660x350
Also, the web-clipping Stash feature, predictive address/search bar, a new download manager and “Off-Road mode” for extra compression with bad connections, are all now included in the finalised version.  However, we need to point out a few clear and evident flaws with this new offering.  The Opera Link synchronisation support has not been included yet and the Opera Mail client is not an installed feature any longer and must be downloaded separately.  The browser now is not very customisable at all, e.g. there is no personalisation of the toolbar buttons?  You are not able to widen the bar to show page thumbnails and you are not able to move the tab strip.
The browser has been tested by SunSpider benchmark on the Mac build of Opera 15 Chromium, in which it scored 167ms, in comparison with Google Chrome which came in with 171ms. If you are not happy with your current choice of web browser, whether it be Internet explorer, Safari, Google Chrome or some other browser, then why not give Opera 15 a try and see if it’s ok to roll with for a while?
More Details on Foxconn iPhone-Compatible Smart watch
Posted: 04 Jul 2013 05:00 AM PDT
With news about Apple applying for the iWatch trademark in Japan spreading like wildfire, supporters of the company and its products are certainly trying not to get overly excited about the possibility of a smartwatch in the future. Of course, we all know that a whole lot can happen in between applying for the trademark (and only in certain countries) and a product actually getting to market.
foxconn
Now that we’re back on earth, what do you think about an iPhone-compatible smartwatch from no other than Foxconn? You know, that Chinese company that has received a lot of attention, no small thanks to its links with Apple…
Foxconn is the name known the world over, but it is officially known as Hon Hai Precision Industry, and it has jumped the gun in releasing an iPhone-compatible smartwatch. It sure is not the first one to do so, but it might very well be one of the closest companies to Apple to do so.
iPhone-compatible smartwatch Foxconn
We know that Foxconn has not been without struggles in the past months, and releasing its own iPhone-compatible smartwatch might be a way to keep its head above the water.
What can this gizmo do?
Obviously, it can be hooked up to your iPhone and it can give you information such as:
  • Vital signs – respiration and heartbeat
  • Check phone calls
  • Check Facebook posts (and other social media content presumably)
  • Check messages
With only this information on hand, I am not sure as to the edge the Foxconn smartwatch has over other wearable devices out there such as Pebble and COOKOO (which I am still debating on whether to use or not, by the way).  However, chairman Terry Gou promises that they are working on other features such as fingerprint identification. I might be acting dense here, but does that really add anything to a smartwatch?
What do you think about Foxconn’s wearable gadget?
Precursor Games Founder Faces Child Porn Charges
Posted: 04 Jul 2013 04:00 AM PDT
Things are pretty rough for Canadian game developers Precursor Games. After two failed crowdfunding campaigns for what is intended to be their first big game, the company has suffered quite an image blow after one of its founding members was arrested.
Precursor Games founder Kenneth McCulloch was taken into custody last week on child pornography charges and is pending bail. The gaming company immediately moved to sever ties with McCulloch, announcing that he was no longer affiliated with Precursor Games in any way.
Precursor Games Founder Faces Child Porn Charges
McCulloch, 42, was arrested by the Niagara police on June 27 after detectives searched his residence at St. Catharines, Ontario. During the search, detectives seized what was described as a significant number of computers and peripheral devices.
A Niagara police release said McCulloch was charged with possession of, making available and accessing child pornography. The Precursor Games employee had been under investigation since April, and the inquiry is ongoing, police said. No other details have been released about the case at this point.
Precursor Games reacted to the news by immediately pulling down McCulloch's profile from their website. The company's CEO Paul Caporicci also said on the Precursor Games forums that the developer was no longer affiliated with the company, given the serious nature of the disturbing charges against him.
Besides being founder of Precursor Games, McCulloch was a veteran Silicon Knights employee, having worked with the gameing company for 20 years before leaving with most of his colleagues to set up Precursor.
The small studio is currently working on developing a "spiritual successor" to Silicon Knights' successful game Eternal Darkness: Sanity’s Requiem. The fate of the sequel, called Shadow of the Eternals, is currently unclear, given that the company failed in securing the necessary funds to move forward with it.
Precursor Games launched two crowdfunding campaigns to raise the $1.5 million needed to create the first episode of the game, but both campaigns were put on hold in June. The company promised to relaunch its effort later, saying that the reason for the break was to obtain enough time to integrate some exciting opportunities" in the game's development.
It's unclear when and if the crowdfunding campaigns will be resumed, and now, with McCulloch's arrest, it's even less likely that the company will manage to hit its funding goal.
Galaxy Note 3 Rumors
Posted: 04 Jul 2013 03:00 AM PDT
For those of you who love all things Samsung; get ready, there may be a new Galaxy Note 3 just around the corner. A new rumour has surfaced claiming that the latest phablet device could be arriving in September.
The Korean tech giant has certainly hyped up the new Samsung Galaxy S4 smartphone but many think it’s time that the Galaxy Note is also ready for an overhaul. According to sources close to the technology blog Android Geeks, a Note 3 model is in the pipeline.
Galaxt Note
Will the new Galaxy Note have a bigger screen than its previous model?
The original Galaxy Note created waves in the mobile device market when it was first released back in 2012, thanks to its huge 5.3-inch screen and S Pen stylus. Then when Samsung revealed the Note 2, they had added quad-core processing and a bigger screen.
So it could be possible that the Note 3 carries on the tradition of ever increasing size, maybe offering a 5.7,5.8 or even 6-inch display. It is also likely that the camera will be upgraded from an 8-megapixel to a much better 13-megapixel, like the Galaxy S4.
We’d like to hear your thoughts on whether you think a possible 6-inch screen is just too big. When does a phablet cross over into the realm of tablet?
X-Ray Vision On Your Smartphone: It May Be Possible
Posted: 04 Jul 2013 02:00 AM PDT
X-ray Vision: The Future Of Smartphones?
Dina Katabi, a professor in MIT's Department of Electrical Engineering and Computer Science, and graduate student Fadel Adib, used low-power Wi-Fi signals to track human movement behind walls. These researchers have created a new system that could be used in future electronic devices to potentially give people X-ray vision.
x-ray-iphone
The system is radically different from previous efforts, which have used expensive radar technology. Dina Katabi's system, known as Wi-Vi,(Wi-Fi and Vision) transmits a low-power Wi-Fi signal that reflects off of people and can therefore be used to locate and track them. Katabi said in a press release; "We wanted to create a device that is low-power, portable and simple enough for anyone to use, to give people the ability to see through walls and closed doors…We had to come up with a technology that could cancel out all these other reflections, and keep only those from the moving human body."  The newly designed system uses two antennas to transmit the signal and a single receiver to read the waves that return. The signal from the second antenna is the inverse signal of the first one, allowing the two signals to interfere with each other and cancel out. This allows only reflections that change between the two signals, such as reflections from moving objects, to reach the receiver.  "So, if the person moves behind a wall, all reflections from static objects are cancelled out, and the only thing registered by the device is the moving human," Adib explained.  The researchers strongly believe that this new technology, the Wi-Vi system, can be utilized to aid search-and-rescue teams in finding trapped survivors during natural disasters. It could also be used to help police officers locate criminals hiding in buildings and also help them avoid walking into an ambush.